Merlin Unplugged
Journey starts on the starship
Kronos, and Merlin, same AI from Devil in a Blue Dress,
introduces some new information to you. He wants you to
practice in the holodecks, but after visiting the Camelot
holodeck, the ship is attacked. Your task then is to simply
get off the ship.
- Grab the gun in sickbay, recharge, save game, and
follow the maintainence man down the corridor where he'll
open a locked door containing an SAP card and a dachron
gun
- Visit the 2nd holodeck where the Camelot program is
running
- Before hopping into the lava river, grab the crossbow
in the forest
- If you hop into the lava river to the left, keep run
mode on and move to the left after submerging (you'll bob
up in the cave where there is a passage you'll take up
for jumping across the lava)
- Enter the castle, grab the arrows, and run to the
other end (the wall behind Morgana's flag will open)
- Run down the stairs, grab the ammo, flip the switch
(opens the red walls)
- Run over to the other side and flip the switch, drink
the potion, then climb the ledge near the lava pool into
the time gate exit (you've now activated the time delayed
attack on Kronos)
- While invincible, head back towards the sickbay
hallway and take the elevator down to the future pod bays
- Kill the GATs, including the ones waiting for you in
the recharging pods
- Head back to sickbay to recharge (if needed), then
head back to communications room (it's now open) to read
the last log entry
- Head back down to pod bays, and exit through
recharging pod on the left
Eye Candy / Extras
- Try revisiting each holodeck after going through it
once
- To get through the Jurassic holodeck, rock jump
towards the left into the tunnel, run through the cave to
an opening, jump off the cliff, avoid the T-rex, run into
the forest alcove, into the pod (terminal doesn't work),
then exit the pod and the time gate exit is in the forest
wall
- In the Jurassic holodeck, try rock hopping towards
the right and you'll find another tunnel which leads to
an arena containing a couple of pods, and you'll need to
exit the area pretty quick once lava begins to fill up
the arena
- The SAP card can be used to open the vent at the end
of the hallway near the observatory, and takes you to the
engineering section
- The teleporter pads take you to: the locked
teleporter room across the hallway, sickbay, and to the
top of a future pod in one of the bays where you can pod
hop to grab some dachron ammo
- There is a switch in the bridge (at the end of the
hall past the teleporter rooms) which can be used to shut
off the alarm
You cannot get to the "big" ammo stash, so don't bother
trying
- Dachron & snyper ammo scattered in engineering
section (elevator connects engineering with the bridge)
- Attack ship decloacks (you can view from observatory
at end of hall past holodecks)
- In Camelot holodeck, there is a stash of arrows in
the archer alcove on the left (you can reach it from a
platform on the near the lava pool)
- Before entering holodeck castle, you can take lava
river directly to the lava pool, and dachron blast out to
skip the archer alley
- In the communications room, there is ammo in the
locker
- There's snyper ammo on the conference table (across
from the holodecks)