You're awake again, and Morgana has escaped with some crystals. Before you leave the Jurassic period, you meet with some cavebobs (Grogs) that have useful information for you. Before they give you the information, they need you to help them with the K'balas (raptors).
- Re-collect all your weapons and ammo in and around that first future pod
- Take the cave tunnel to a jungle opening, engage in a fight, find a concealed passage in the jungle wall
- Take the passage to another jungle opening (where you'll see a campfire area), take a sharp left and enter another jungle passage
- Take the passage to a grassy clearing, and locate the cave tunnel to the left
- Take the tunnel to another clearing, and directly across is the cave entrance to the Grog dwelling
- Enter the dwelling, locate the Grog behind a transparent wall, and talk to him (aka, read the terminal)
- Reading the terminal activates an opening in the jungle wall back where the campfire area is, so head back there now
- Enter the new opening and traverse through the jungle as your fight the raptors
- At the end of the jungle area is a cave entrance which leads down a one-way staircase (i.e., once down, you cannot get back up)
- When you get to the lava, turn right before the lava and find the potion behind the mini-door
- Go back to the lava, jump across it, and head straight back until you find the room with the mini-door and save terminal
- Flip the switch behind the mini-door, then half-way between that room and the lava chasm you jumped across is a side corridor that contains another mini-door
- Flip the switch behind that mini-door, and after it turns back on, flip it a second time
- Immediately jump onto the rock platform at the end of the corridor, and hop along the other two platforms and into the corridor on the other side of the lava (it's a platform puzzle)
- Continue up the stairway, through the caves, and into the lair of the raptors
- Pick as many off as you can from the ledge (but don't waste ammo on missed shots), then jump down and try to get to the pod around the corner as fast as you can
- Recharge and save, and if you think you killed enough raptors, you can exit this level through the terminal (if you didn't kill enough, you'll have to go back and fight some more)
Eye Candy / Extras
- Did you see the lava falls in the Grog dwelling?
- Another passage in the Grog dwelling leads to a room full of Grogs and health potion
You've just cleared out the Raptor lair for the Grog, and night has fallen. You now need to make your way back to the original pod, but the jungle creatures are out in large numbers now. Use the Grog for help, and fight your way back to the pod.
- Head back to the Grog dwelling through the grassy clearing (try to let the Grogs do most of the fighting for you)
- Talk to the Grog leader again, then head back towards the first future pod
- When you enter the last cave tunnel to the clearing that contains the pod, and the cave starts caving in, retreat!
- The cave-in opens a new passage to the side which takes you to a hidden egg nest where there is also some teleport beacons that will transport you to the clearing in the pod area
- Use the pod to exit the level
Eye Candy / Extras
- The passage in the Grog dwelling that leads to a room full of Grogs now contains some Dachron ammo
- Busting up those eggs in the nest will yield a lot of rocks for ammo
Merlin sends you back to Kronos only to find the ship controlled by Morgana's forces. Your task is to make your way to the transporter pad as fast as possible.
- Recharge, then make a Bee-line for the transporter pad (into the corridor, turn right, turn left at the juncture, take the first door on the right, and jump on the pad furthest to the right)
Eye Candy / Extras
- If you turn left exiting the first terminal, you'll find a room chock full of Snyper and Dachron ammo (but that GAT forces will engage you so heavily that this extra ammo will not save you) (it may be fun to try)
- If you go straight down the corridor to the right, you can enter the first holodeck on the right, and you can also go to the end where you can see how the observatory and part of the 2nd holodeck has been completely destroyed
- If you jump on the transporter pad in the far left corner, or if you take the door on the left (across from Transporter Room B), you'll end up in Transporter Room A (GAT infested of course)
The first Camelot level takes you to Davenport Castle where you must complete the elemental challenge.
- Collect the ammo in the first pod and along the forest floor
- Go to the left coming outside the pod, and at the end of the forest is a platform you need to take up
- Jump across the moat to the window in the castle wall
- Enter the window, go straight and make your way up to a room with two switches (flip them BOTH)
- Head back down to that first window, turn right, and follow the corridor around the dining hall
- One of the rooms holds a soldier, an exploding barrel and a switch (you need to flip that switch)
- Take the stairway down and sneak into the dining hall to grab the crossbow and arrows
- Head back upstairs, and either go through the cleric alter, or continue up another flight of stairs (both take you to the 3rd floor)
- Locate the pod up there
- At the end of the corridor the pod is off of is a secret door (marked with a flag), open the door, kill the sorcerers, and walk across the point of the star on the right (that opens the door)
- Once the door is open, prepare to fight some archers and knights
- Read the scroll on the post (that activates the door to the elemental area)
- Pass through the time gate into the elemental area and locate the pod out there to recharge and save
- Jump into the creek, follow into the caves, and swim ashore where you see the burning torch
- Prepare for knights and sorcerers (as well as archers across the way sniping at you), you may need to bob in the water as you fight, and/or kill a few, return to pod, come back and kill a few more
- Jump into the alcove with the crystal and potion, and a secret door to the elemental room opens up
- Collect all four scrolls in the elemental room, then return to the castle
- Back on the 3rd floor, head into the master bedroom and jump out the window
- Fight the archers and knights down in the castle courtyard, and make your way across the drawbridge back into the forest area where the first pod is
- Use the first pod to exit the level
Eye Candy / Extras
- The corner door in the corridor on the second floor leads to a basement where you can see the moat water flood in (as well as some barrels containing arrows)
- Kill the cleric in the alter and grab the water vial he leaves behind
- Take the spiral stairs all the way down, run straight across the corridor and go further down on another staircase, and you'll find lots of barrels with arrows (mixed with exploding barrels), as well as another pod
- In the elemental area above water, there is an alcove in the mountain wall that takes you down to a maze filled with archers and knights (that also lead to the large pool of water where the elemental room can be found)
The first of the Excalibur trilogy levels, this level starts you off on the shores leading up to Camelot. You must clear the area of the archers, sorcerers and black knights, free the white knights, and then get teleported into the castle.
- Go out into the water (but not to the deep end), head to the right, and in the caves there is a future pod
- Flip the switch in this pod to open the gate back on the beach where you started
- Head back over to the beach, enter through the gate and take the corridor up to the forest
- The forest path leads out into the castle courtyard where you must duck the shots coming from the rampart, and head directly to the pod in the far end of the courtyard
- Recharge, save, then back to the courtyard to clear out the archers and soldiers which have suddenly appeared
- Across from the pod is an adobe hut
- Enter the hut from the door facing the castle gate, go down the stairs and you'll find sorcerers guarding the dungeon key
- Get the key and head back to the courtyard
- Around the corner to the pod is another path into the forest, take the path until you reach the depth of the forest where you combat the sorcerers
- In the trunk of a tree you'll find a drop down into a cave corridor which you'll take to the dungeon cell (be wary of the shadow sorcerers waiting for you, because they'll suck your energy fast if you let them)
- Drop into the dungeon, fight the guards, then free the white knights with the key
- Head up the stairs into the castle foyer
- Use the crossbow to flip the switch high in the wall (it opens a secret castle door)
- To the right is a big door to the south gate, go there and kill the two archer guards
- Across the foyer is the entrance into the foyer from the courtyard, go there and kill the archer and open the drawbridge
- Back in the foyer, go through the secret door, down the stairs, and through the door on the right
- Follow the corridor to the sorcerers study, kill the two sorcerers, then read the scroll on the wall
- Now make your way back to the courtyard, and back through the forest path you originally came out of, and back to the beach area
- Go climb the cliffs where the archers originally sniped at you in the beginning of the level
- You'll find a newly opened cave entrance up there which you need to drop into
- As soon as you drop in, the area fills with water, so quickly run around and kill all the sorcerers, then stand on the rock where the potion is sitting (happens to be the dot on the "i" in Merlin, which you'll understand if you use map mode)
- Now head back down into the adobe hut, and on the right sight of the stairs is a door which leads to a corridor
- Kill the soldier in this corridor, and follow it to a platform
- Take the platform all the way up to the rampart, and if you've killed almost every baddie (you can leave up to 4 alive), you'll be teleported to the next level
Eye Candy / Extras
- From the beach, when you enter the cave to the pod, you can drop into the water and swim through and underground canal area
- In the adobe hut is a pod which contains some extra ammo
- In the dungeon, there is a secret door which opens next to the cell where the white knights are being held which contains some goodies
- After the white knights are released, the locked door in the upper floor (down the corridor from the foyer) opens either by time delay or a white knight, and in there is all kinds of goodies and a secret terminal
- On the side of the adobe hut across from the pod is a door to a closet area that contains the scroll of fire, which, if you read, will open a secret door filled with fire and a magic staff
- You can open the drawbridge from the courtyard if you carefully aim your crossbow at the switch up on the rampart
- There are water vials half covered by water on the beach
- There is a secret door in the sorcerers study which leads to the underground passage you took to from the courtyard to the dungeon
You've made it into Camelot, and now you must search for Excalibur. You cannot actually get the sword in this level. In order to exit this level, you simply need to discover its location.
- Starting in the West Courtyard, shoot the archers and then enter the castle
- After following a few corridors, you'll end up at a big door (not the smaller door which leads to the room with the waterfall)
- A knight will be waiting to ambush you there, so after you take care of him, go up the staircase (another knight and archer wait along the staircase for another ambush, so sniper them from below)
- Keep moving until you reach the window lit room (another ambush awaits you there)
- You can take the stairs to the left (to the Bath) or straight ahead (to the Chapel), so go to the Chapel first
- At the back of the chapel is a secret door, behind which is a save term, info term, and 2x recharge
- Now go back to the bath for the other info term
- Now head back down the stairs to the big door and go through it
- Make a u-turn to the right and go through another big door (be prepared as the door shuts behind you leaving you in a fight with two major black knights)
- The dodge and run method works really well against the knights (better to kill them now then wait until the blonde archers join in)
- Past the knights is a door on the right, go in that room and flip the switch
- Continue down the hall, then turn left, opening two gates to the throne room
- Sniper the archers, dodge and run the rest, and after clearing the throne room, go to the back to drink the 2x potion
- On the back of the two pillars near you is a switch and terminal, flip the switch and at least walk to the terminal (a poly you walk on triggers the door to the throne bath to open)
- Jump into the throne bathroom, flip the switch, and then jump on the platform you just activated along that same wall (but on the other side of the entrance)
- Be sure to exit the platform into the upper alcove as soon as you can to avoid being squished, fight the sorcerer and archer, grab the magic staff, flip the switch in the little room, then leave
- Now go back through the double doors, down the corridors to where the first two knights attacked you
- In one of the knight alcoves a secret door is now open which leads out to a small rampart overlooking the enchanted lake
- Go there and look at Excalibur, then head back to the throne room
- At the end of the throne room is an exit that you can drop down through, and directly to the right is the way back out of the castle
- Run back to the water in the courtyard to teleport to the next level
Eye Candy / Extras
- After climbing the stairs, but before the bath/chapel area, there are doors leading to a caged raptor (you can kill him, or break the bars to free him)
- In the u-turn between the two big doors, there is a larger door across from them both which you can open via the switch on the left, out to the South Gate, grab a bunch of arrows, then run around to the side where you'll find a pod to teleport you the guard tower overlooking the West Courtyard (more ammo in the tower)
- From the stairs leading down to the main bath room, leap to the right into the bathtub and you'll be teleported directly out to the South Gate area
- At the end of the 2nd corridor after entering the castle, after the torch columns, go through the door to the waterfall area, drop in, open a secret door which leads to another secret door, that leads to a secret crypt, which has a secret shelf where a 3x potion can be found (use another secret door on the side to exit the area)
- After passing the 2 knight ambush, go down one of the short side corridors where the archers ambush you, break the barrels, flip the switch to the door, and climb through the cave area (this can be used as another way back out after seeing Excalibur)
- In the throne bathroom, jump into the water outlet and let yourself be taken downstream, and when you see a glowing wall, open that secret door and teleport to a secret altar area (big battle, lots of ammo)
- Same thing, jump in the water tunnel, but skip the secret door and let yourself be taken to the waterfall which drops you right into the pool that you started in (but another way back out)
It's time to explore Camelot, fighting evil where you meet it. Merlin expects you to wield Excalibur, feel the majesty of the Round Table, and learn a couple of sorcery scrolls. There are several ways to proceed, as the order of achievements does not matter (although having Excalibur early on certainly can help).
- Exit the bath area, and at the intersection, turn left
- Take the stairs through the rampart and down the other side
- At the bottom of the stairs, turn right, then take the 2nd door on the left
- In that room (that one knight awaits you) is a future pod which contains a valuable 2x recharge (as well as an info term and save term)
- Upon exiting that room, continue through the door on the right, follow the corridor to an arena area (and a nasty reception)
- Flip the switch on the wall across from the entrance to the arena on the other side of the waterfall (watch out for the shadow sorcerers)
- Climb into the waterfall, and the last poly teleports you to an outside waterfall area
- Grab the water vials, shoot the archers, then enter the forest (not the cobblestone stairway)
- The forest path leads to the enchanted lake where Excalibur can be found (as well as the sorcerers guarding it)
- Run and grab the sword, fight if you desire, then go back through the forest, past the waterfall, out to the courtyard, and up the stairway that divides the courtyard
- Back in the castle, turn to the left, take the platform down, head back to the intersection, keep going up to the rampart and back to the save term and recharge in the other pod
- Now visit the room to the right of the room with the pod and read the scroll of passage (a sorcerer will appear)
- Now head back into the hall, and into the reading room which is directly across from the pod room
- Run into the fireplace and the back of the fireplace will open
- Enter the maze, turn to the right, and follow that to the other required reading, the scroll of darkness
- Now find the switch in the other end of the maze which is your way out of the maze (kill the spiders if you haven't already)
- This dumps you into the foyer leading to the Round Table room (you may want to go back and save now)
- Pass through the foyer and enter the Round Table room to fight a tough battle with knights
- In the little room connecting the foyer and the Round Table room are two switches, so switch them both, then run down the corridor which opens from one of the switches
- Take the platform at the end up, and take the catwalk towards the round table, then jump on top of the round table to collect the water vials
- Now exit through the foyer, back to the main intersection, and turn left to the platform
- Take the platform up, flip the switch at the end of that corridor (it reveals a switch back near the platform)
- Flip the secret switch, and it opens a secret door directly across from it
- Enter that room (if the room is closed off, then you flipped the wrong switch in the arena earlier on, so go back and flip the right one)
- Take the small corridor from that room to the crystal room and enter the pod at the end of it
- If you have completed all your tasks, then reading the terminal will open up a sleep chamber protected by magic bars
- Use Excalibur to break the bars, then enter one of the sleep chambers to exit the level
Eye Candy / Extras
- In the arena, the other switch in that raises the center platform which contains some more baddies to fight
- When crossing the rampart, instead of turning right at the end of the stairs, go straight and enter the 2nd door on the right to the room of incantations (magic staff, potions and sorcerers)
- Past the room of incantations is a room with a secret door which leads to the alcove where the shadow sorcerers emerge from into the arena
- In the baths where you start, jump into the bath on your right and be teleported to the rampart
- Jump into the bath on your left, and take the waterway which dumps you out on the waterfall (you can also enter this waterway from the catwalk near the Round Table)
- Back in the main courtyard, on the side with the pond is a door to Arthur's Patio which contains an oxygen recharge and a teleporter back to the baths
- Between the main intersection and the platform to the crystal room are two hallway doors, one leads to a basement, and the other to a scout entrapment room
It's another dream level, and this time you want to follow the path of the arrows (aka, bread crumbs). As are most of the dream levels, you are really just wandering, and exploring, as if exploring your own inner conscious, exposing your weaknesses and fears. You must explore the Green House, the Creature's Room, and the circle of fire. There's so many ways to complete it, so I'm just going to pick one possible way. For reference, I'm going to use the main platform that the map centers around, with North referring to straight up while viewing in map mode.
- You start on a large inactive platform, so before flipping the switch, take the first path from the platform, read the term, go upstairs and use the save terminal
- Return to the platform and flip the switch (it will now go up and down throughout the game)
- Take the 2nd exit counter-clockwise from the first terminal (directly north) into a room with four switches
- Starting from left to right, flip them all (the one 2nd to the right operators the secret door to your right)
- Take the secret door and follow it to the greenhouse
- Now either back track to the main platform, or take the other exit from the green house to make your way back to the main platform
- Take the passage directly west from the platform, passing through the archer ambush (there is a secondary platform which bridges from the main platform to the archer ambush area)
- Following that passage around, prepare for shadow sorcerers, then jump off the ledge into the ring of fire
- Drink all the potions, then exit the fire down the corridor back to the main platform
- Now take an east passage, south and parallel to the first passage with the terminal, through another archer ambush
- Take that passage to the Creature's Room (there's a terminal to read there as well)
- Head back to the platform
- Now take the 2nd passage clockwise from the starting terminal passage (South-east) to Squeaky's pool
- Use your crossbow to shoot all the button switches (the last one opens the door to the left)
- Run through the door to the left and up the platform
- On the right wall is a glowing section which is a secret door, open it and utilize the panels and ammo inside
- Exit this room and take the next right turn (takes you down the path where all the switches and panels were along side Squeaky's pool)
- At the end of the path is a door on the left which should be open (if it's not open, you need to go back to the ring of fire and dance on both sides of the ring)
- Go through the door. take the first right and enter the room with the two lettered switches (flip them both)
- Go back down the hall into the second room to recharge and save
- Continue down the hall through the door that one of the switches just opened, and at the end a platform will take you up
- Follow the passage to the end where you'll find a desk terminal that will teleport you to the next level
Eye Candy / Extras
- If you take the South passage from the platform on the ground floor, you get the platform maze, use the switches to activate the columns, and take the last column to jump into the maze at the top
- You can jump in Squeaky's pool, make a right u-turn and end up in the pump house
- The 2nd exit from the greenhouse leads down a passage that has a terminal room on the left (includes a couple of water vials)
- Take the passage North-east from the platform, and the dark rock dead end to the right is a secret door which leads to pod with a 1x potion
- Take this passage the other way, and the rock opening leads to the caves
- Take the passage North-west from the platform to Crystal's Message room
- The locked door at the beginning of the level (next to the first terminal) is controlled by the switch up the stairs and around the corner (other side of Space Garden), and that switch is controlled by one of the switches in Lab XV (the room with the 4 switches)
- That locked door at the beginning leads to Lab IIA, that contains 3 switches you need to push to access a secret pod with a 2x recharger, and a door to a room full of ammo
- If you jump through the grate next to the pod, you end up back in the maze
- Take the path by the glowing rock door to the terminal room (near Squeaky's pool) directly south and around a bend, and you'll find a secret door (opposite end of the corridor where torch is) that has a phaser and some phaser ammo
- After going through the locked door at the west end of Squeaky's pool, if you go straight, you can head upstairs to Lab 1B
- The south exit from the Creature's Room leads you down a path where you'll come across a firebeast (who happens to be stuck, and easily killed if you trigger the platform he's on)
- If there's any other secrets I've left out, someone please tell me! (I never mastered this level)
Over the River and Through the Woods
After a good rest, you're ready to take on the archers of the dark forest. Figure out the switch puzzle which eventually gives you access to the other side of the river, then fight your way through the archer forest, and invade the archers temple.
- Use the first pod to recharge and save (collect as much ammo as you can carry)
- Snipering archers on other side of river could make later ventures easier
- Enter into the forest near the locked bridge house
- Battle your way to the first clearing, then continue down the path until you reach a nearly hidden right turn
- Take that right to the forest hut, and flip the switch in the hut
- Now head back to the first clearing, and back track just a little until you see the new path that opened up to the right
- Take that path and flip the switch around the corner (beware of sorcerers)
- Now head back through the first clearing, continue on path past the right turn (stay to left) until you reach a 2nd clearing
- Enter the forest path to the left, cross the chasm, and prepare for an archer ambush
- Continue through the forest until you find the switch on the forest wall, and flip it
- Continue on until a dead end, then flip the switch on the opposite side of the tree trunk in the center of that ring
- Back track through the path, back to the 2nd clearing, and enter the new path opened across the clearing (you may actually want to go back and recharge and save before doing this)
- Prepare for a bigger ambush as you invade the archer's dining hall
- Flip both switches in the dining hall corridors, then head back to the first pod for a recharge and save
- Jump into the river and flip the switch which is now revealed under the bridge
- Follow the river through the rock and to the left until you come to the moat around the archer temple
- Flip the switch behind the waterfall (which opens the basement door of the temple)
- Enter the temple basement, and flip the switch behind the table (may help to kill the archers and break the furniture first)
- That switch controls the crushing platform down the hall, so quickly run down the corridor and flip both switches under crushing platform (you may need to do one at a time to prevent yourself from being crushed)
- Head back out to the moat, and through the rocks, and instead of following river towards bridge, stay to left and follow until it climbs up (turns into rock path)
- Back in the forest, save, then enter the bridge over the chasm, flip the switch in the crossing, then cross to the other side and enter the secret forerst path which just opened up
- Enter the archer fortress, fight archers, enter the archer tower in the center
- Flip all the switches in the tower (there are three of them), then exit from the other end of the fortress
- You are now on higher ground at the archer temple, so locate the future pod in the perimeter, read the term and flip the switch
- Enter the archer temple, kill the cleric and sorcerers (sniping from afar may prove helpful)
- Enter the temple, right the triangle platform, and step on pedestal at top to teleport to next level
Eye Candy / Extras
- After you flip the switch in the depth of the forest (the one on the opposite side of the tree trunk), on your way back you'll notice a path opened up to the right which leads to the cleric altar
- Invade the cleric altar to activate the water tunnel which takes you to the control side of the forest prison
- Flip the switch in the control side of the forest prison to release the white knights and they'll help fight the archers
- Take another water tunnel which dumps you back out into the river area